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dungeons_dragons [2021/05/05 01:49] admin |
dungeons_dragons [2021/05/05 14:12] admin [Minor Actions] |
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====== Dungeons and Dragons ====== | ====== Dungeons and Dragons ====== | ||
- | ====== What can you do on your turn? ====== | + | ===== What can you do on your turn? ===== |
Optimised/selected for **Fight Club**. | Optimised/selected for **Fight Club**. | ||
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* Other Combatants Actions: Other combatants can take free actions on your turn, and you might take actions that trigger immediate actions or opportunity actions from other combatants | * Other Combatants Actions: Other combatants can take free actions on your turn, and you might take actions that trigger immediate actions or opportunity actions from other combatants | ||
- | ===== Standard Actions ===== | + | ==== Standard Actions ==== |
^Action^Description^ | ^Action^Description^ | ||
|Basic attack|Make a basic attack| | |Basic attack|Make a basic attack| | ||
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==== Move actions ==== | ==== Move actions ==== | ||
^Action^Description^ | ^Action^Description^ | ||
+ | |Walk|Move up to your speed| | ||
+ | |Shift|Move 1 square without provoking opportunity attacks| | ||
|Crawl|While prone, move up to half your speed| | |Crawl|While prone, move up to half your speed| | ||
|Escape|You attempt to escape from an enemy who has grabbed you. Acrobatics or Athletics: Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized you. Success: You end the grab and can shift as part of this move action. Failure: You’re still grabbed| | |Escape|You attempt to escape from an enemy who has grabbed you. Acrobatics or Athletics: Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized you. Success: You end the grab and can shift as part of this move action. Failure: You’re still grabbed| | ||
|Run|You can use an all-out sprint when you really need to cover ground fast. However, this is a dangerous tactic—you have to lower your guard to make your best speed, and you can’t attack very well. Speed + 2: Move up to your speed + 2. –5 Penalty to Attack Rolls: You have a –5 penalty to attack rolls until the start of your next turn. Grant Combat Advantage: As soon as you begin running, you grant combat advantage to all enemies until the start of your next turn| | |Run|You can use an all-out sprint when you really need to cover ground fast. However, this is a dangerous tactic—you have to lower your guard to make your best speed, and you can’t attack very well. Speed + 2: Move up to your speed + 2. –5 Penalty to Attack Rolls: You have a –5 penalty to attack rolls until the start of your next turn. Grant Combat Advantage: As soon as you begin running, you grant combat advantage to all enemies until the start of your next turn| | ||
|Stand up|Stand up from prone| | |Stand up|Stand up from prone| | ||
- | |Shift|Move 1 square without provoking opportunity attacks| | ||
|Squeeze|Reduce your space by 1, move up to half your speed, and grant combat advantage| | |Squeeze|Reduce your space by 1, move up to half your speed, and grant combat advantage| | ||
- | |Walk|Move up to your speed| | ||
|Acrobatics|Various. Balance tasks (sliding on ice, walking on a narrow ledge) and stunts (swinging from chandeliers, somersault over an opponent). See page 180 of the Players Handbook for more. If trained: reduce falling damage. | | |Acrobatics|Various. Balance tasks (sliding on ice, walking on a narrow ledge) and stunts (swinging from chandeliers, somersault over an opponent). See page 180 of the Players Handbook for more. If trained: reduce falling damage. | | ||
|Athletics|Various. Climb, long jump, swim. May have some crossover with acrobatics. See page 182 of Players Handbook| | |Athletics|Various. Climb, long jump, swim. May have some crossover with acrobatics. See page 182 of Players Handbook| | ||
+ | |Double move|On your turn, you can move twice if you take a move action instead of a standard action. If you take the same move action twice in a row—two walks, two runs, two shifts, two crawls—you’re taking a double move.| | ||
==== Minor Actions ==== | ==== Minor Actions ==== | ||
^Action ^Description^ | ^Action ^Description^ | ||
- | |Draw or sheathe a weapon|You can draw or sheathe a weapon | + | |Draw or sheathe a weapon|You can draw or sheathe a weapon| |
|Drink a potion|Consume a potion| | |Drink a potion|Consume a potion| | ||
|Drop prone|Drop down so that you are lying on the ground | | |Drop prone|Drop down so that you are lying on the ground | | ||
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==== No action ==== | ==== No action ==== | ||
^Action^Description^ | ^Action^Description^ | ||
- | |Delay Put off your turn until later in the initiative order| | + | |Delay|Put off your turn until later in the initiative order| |