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dungeons_dragons [2021/05/05 14:12]
admin [Minor Actions]
dungeons_dragons [2021/05/10 17:59] (current)
admin
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 +===== Conditions =====
 +==== Blinded ====
 +  * You grant combat advantage.
 +  * You can't see any target (your targets have total concealment).
 +  * You take a –10 penalty to Perception checks.
 +  * You can't flank an enemy.
 +==== Dazed ====
 +  * You grant combat advantage.
 +  * You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can't take immediate actions or opportunity actions.
 +  * You can't flank an enemy.
 +==== Deafened ====
 +  * You can't hear anything.
 +  * You take a –10 penalty to Perception checks.
 +==== Dominated ====
 +  * You're dazed.
 +  * The dominating creature chooses your action. The only powers it can make you use are at-will powers.
 +==== Dying ====
 +  * You're unconscious.
 +  * You're at 0 or negative hit points.
 +  * You make a death saving throw every round.
 +==== Helpless ====
 +  * You grant combat advantage.
 +  * You can be the target of a coup de grace. Note: Usually you're helpless because you're unconscious.
 +==== Immobilized ====
 +  * You can't move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide.
 +==== Marked ====
 +  * You take a –2 penalty to attack rolls for any attack that doesn'​t target the creature that marked you.
 +==== Petrified ====
 +  * You have been turned to stone.
 +  * You can't take actions.
 +  * You gain resist 20 to all damage.
 +  * You are unaware of your surroundings.
 +  * You don't age.
 +==== Prone ====
 +  * You grant combat advantage to enemies making melee attacks against you.
 +  * You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies.
 +  * You're lying on the ground. (If you're flying, you safely descend a distance equal to your fly speed. If you don't reach the ground, you fall.)
 +  * You take a –2 penalty to attack rolls.
 +  * You can drop prone as a minor action.
 +==== Restrained ====
 +  * You grant combat advantage.
 +  * You're immobilized.
 +  * You can't be forced to move by a pull, a push, or a slide.
 +  * You take a –2 penalty to attack rolls.
 +==== Slowed ====
 +  * Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can't increase your speed above 2, and your speed doesn'​t increase if it was lower than 2. If you're slowed while moving, stop moving if you have already moved 2 or more squares.
 +==== Stunned ====
 +  * You grant combat advantage.
 +  * You can't take actions.
 +  * You can't flank an enemy.
 +==== Surprised ====
 +  * You grant combat advantage.
 +  * You can't take actions, other than free actions.
 +  * You can't flank an enemy.
 +==== Unconscious ====
 +  * You're helpless.
 +  * You take a –5 penalty to all defenses.
 +  * You can't take actions.
 +  * You fall prone, if possible.
 +  * You can't flank an enemy.
 +==== Weakened ====
 +  * Your attacks deal half damage. Ongoing damage you deal is not affected.
 +
 +===== Attack Modifiers =====
 +Page 279 of PLH.
 +
 +^Circumstance^Modifier^
 +|Combat advantage against target| +2|
 +|Attacker is prone| –2|
 +|Attacker is restrained| –2|
 +|Target has cover| –2|
 +|Target has superior cover| –5|
 +|Target has concealment (melee and ranged only)| –2|
 +|Target has total concealment (melee and ranged only)| –5|
 +|Long range (weapon attacks only)| –2|
 +|Charge attack (melee only)| +1|
  
dungeons_dragons.txt · Last modified: 2021/05/10 17:59 by admin