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+ | ===== Conditions ===== | ||
+ | ==== Blinded ==== | ||
+ | * You grant combat advantage. | ||
+ | * You can't see any target (your targets have total concealment). | ||
+ | * You take a –10 penalty to Perception checks. | ||
+ | * You can't flank an enemy. | ||
+ | ==== Dazed ==== | ||
+ | * You grant combat advantage. | ||
+ | * You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can't take immediate actions or opportunity actions. | ||
+ | * You can't flank an enemy. | ||
+ | ==== Deafened ==== | ||
+ | * You can't hear anything. | ||
+ | * You take a –10 penalty to Perception checks. | ||
+ | ==== Dominated ==== | ||
+ | * You're dazed. | ||
+ | * The dominating creature chooses your action. The only powers it can make you use are at-will powers. | ||
+ | ==== Dying ==== | ||
+ | * You're unconscious. | ||
+ | * You're at 0 or negative hit points. | ||
+ | * You make a death saving throw every round. | ||
+ | ==== Helpless ==== | ||
+ | * You grant combat advantage. | ||
+ | * You can be the target of a coup de grace. Note: Usually you're helpless because you're unconscious. | ||
+ | ==== Immobilized ==== | ||
+ | * You can't move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide. | ||
+ | ==== Marked ==== | ||
+ | * You take a –2 penalty to attack rolls for any attack that doesn't target the creature that marked you. | ||
+ | ==== Petrified ==== | ||
+ | * You have been turned to stone. | ||
+ | * You can't take actions. | ||
+ | * You gain resist 20 to all damage. | ||
+ | * You are unaware of your surroundings. | ||
+ | * You don't age. | ||
+ | ==== Prone ==== | ||
+ | * You grant combat advantage to enemies making melee attacks against you. | ||
+ | * You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies. | ||
+ | * You're lying on the ground. (If you're flying, you safely descend a distance equal to your fly speed. If you don't reach the ground, you fall.) | ||
+ | * You take a –2 penalty to attack rolls. | ||
+ | * You can drop prone as a minor action. | ||
+ | ==== Restrained ==== | ||
+ | * You grant combat advantage. | ||
+ | * You're immobilized. | ||
+ | * You can't be forced to move by a pull, a push, or a slide. | ||
+ | * You take a –2 penalty to attack rolls. | ||
+ | ==== Slowed ==== | ||
+ | * Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can't increase your speed above 2, and your speed doesn't increase if it was lower than 2. If you're slowed while moving, stop moving if you have already moved 2 or more squares. | ||
+ | ==== Stunned ==== | ||
+ | * You grant combat advantage. | ||
+ | * You can't take actions. | ||
+ | * You can't flank an enemy. | ||
+ | ==== Surprised ==== | ||
+ | * You grant combat advantage. | ||
+ | * You can't take actions, other than free actions. | ||
+ | * You can't flank an enemy. | ||
+ | ==== Unconscious ==== | ||
+ | * You're helpless. | ||
+ | * You take a –5 penalty to all defenses. | ||
+ | * You can't take actions. | ||
+ | * You fall prone, if possible. | ||
+ | * You can't flank an enemy. | ||
+ | ==== Weakened ==== | ||
+ | * Your attacks deal half damage. Ongoing damage you deal is not affected. | ||
+ | |||
+ | ===== Attack Modifiers ===== | ||
+ | Page 279 of PLH. | ||
+ | |||
+ | ^Circumstance^Modifier^ | ||
+ | |Combat advantage against target| +2| | ||
+ | |Attacker is prone| –2| | ||
+ | |Attacker is restrained| –2| | ||
+ | |Target has cover| –2| | ||
+ | |Target has superior cover| –5| | ||
+ | |Target has concealment (melee and ranged only)| –2| | ||
+ | |Target has total concealment (melee and ranged only)| –5| | ||
+ | |Long range (weapon attacks only)| –2| | ||
+ | |Charge attack (melee only)| +1| | ||