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dungeons_dragons [2021/05/05 00:51] admin |
dungeons_dragons [2021/05/10 16:59] (current) admin |
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| ==== Minor Actions ==== | ==== Minor Actions ==== | ||
| ^Action ^Description^ | ^Action ^Description^ | ||
| - | |Draw or sheathe a weapon|You can draw or sheathe a weapon | + | |Draw or sheathe a weapon|You can draw or sheathe a weapon| |
| |Drink a potion|Consume a potion| | |Drink a potion|Consume a potion| | ||
| |Drop prone|Drop down so that you are lying on the ground | | |Drop prone|Drop down so that you are lying on the ground | | ||
| Line 64: | Line 64: | ||
| ==== No action ==== | ==== No action ==== | ||
| ^Action^Description^ | ^Action^Description^ | ||
| - | |Delay Put off your turn until later in the initiative order| | + | |Delay|Put off your turn until later in the initiative order| |
| + | ===== Conditions ===== | ||
| + | ==== Blinded ==== | ||
| + | * You grant combat advantage. | ||
| + | * You can't see any target (your targets have total concealment). | ||
| + | * You take a –10 penalty to Perception checks. | ||
| + | * You can't flank an enemy. | ||
| + | ==== Dazed ==== | ||
| + | * You grant combat advantage. | ||
| + | * You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can't take immediate actions or opportunity actions. | ||
| + | * You can't flank an enemy. | ||
| + | ==== Deafened ==== | ||
| + | * You can't hear anything. | ||
| + | * You take a –10 penalty to Perception checks. | ||
| + | ==== Dominated ==== | ||
| + | * You're dazed. | ||
| + | * The dominating creature chooses your action. The only powers it can make you use are at-will powers. | ||
| + | ==== Dying ==== | ||
| + | * You're unconscious. | ||
| + | * You're at 0 or negative hit points. | ||
| + | * You make a death saving throw every round. | ||
| + | ==== Helpless ==== | ||
| + | * You grant combat advantage. | ||
| + | * You can be the target of a coup de grace. Note: Usually you're helpless because you're unconscious. | ||
| + | ==== Immobilized ==== | ||
| + | * You can't move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide. | ||
| + | ==== Marked ==== | ||
| + | * You take a –2 penalty to attack rolls for any attack that doesn't target the creature that marked you. | ||
| + | ==== Petrified ==== | ||
| + | * You have been turned to stone. | ||
| + | * You can't take actions. | ||
| + | * You gain resist 20 to all damage. | ||
| + | * You are unaware of your surroundings. | ||
| + | * You don't age. | ||
| + | ==== Prone ==== | ||
| + | * You grant combat advantage to enemies making melee attacks against you. | ||
| + | * You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies. | ||
| + | * You're lying on the ground. (If you're flying, you safely descend a distance equal to your fly speed. If you don't reach the ground, you fall.) | ||
| + | * You take a –2 penalty to attack rolls. | ||
| + | * You can drop prone as a minor action. | ||
| + | ==== Restrained ==== | ||
| + | * You grant combat advantage. | ||
| + | * You're immobilized. | ||
| + | * You can't be forced to move by a pull, a push, or a slide. | ||
| + | * You take a –2 penalty to attack rolls. | ||
| + | ==== Slowed ==== | ||
| + | * Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can't increase your speed above 2, and your speed doesn't increase if it was lower than 2. If you're slowed while moving, stop moving if you have already moved 2 or more squares. | ||
| + | ==== Stunned ==== | ||
| + | * You grant combat advantage. | ||
| + | * You can't take actions. | ||
| + | * You can't flank an enemy. | ||
| + | ==== Surprised ==== | ||
| + | * You grant combat advantage. | ||
| + | * You can't take actions, other than free actions. | ||
| + | * You can't flank an enemy. | ||
| + | ==== Unconscious ==== | ||
| + | * You're helpless. | ||
| + | * You take a –5 penalty to all defenses. | ||
| + | * You can't take actions. | ||
| + | * You fall prone, if possible. | ||
| + | * You can't flank an enemy. | ||
| + | ==== Weakened ==== | ||
| + | * Your attacks deal half damage. Ongoing damage you deal is not affected. | ||
| + | |||
| + | ===== Attack Modifiers ===== | ||
| + | Page 279 of PLH. | ||
| + | |||
| + | ^Circumstance^Modifier^ | ||
| + | |Combat advantage against target| +2| | ||
| + | |Attacker is prone| –2| | ||
| + | |Attacker is restrained| –2| | ||
| + | |Target has cover| –2| | ||
| + | |Target has superior cover| –5| | ||
| + | |Target has concealment (melee and ranged only)| –2| | ||
| + | |Target has total concealment (melee and ranged only)| –5| | ||
| + | |Long range (weapon attacks only)| –2| | ||
| + | |Charge attack (melee only)| +1| | ||