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Dungeons and Dragons
What can you do on your turn?
Optimised/selected for Fight Club.
Standard Actions
Action | Description |
Administer a potion | Help an unconscious creature consume a potion |
Aid another | Improve an ally’s attack roll, defense, skill check, or ability check |
Basic attack | Make a basic attack |
Bull rush | You try to push an enemy away. This tactic is useful for forcing an enemy out of a defensive position or into a dangerous one, such as in a pool of lava or over a cliff. Strength Attack: Make a Strength attack vs. Fortitude defense. Do not add any modifiers for the weapon you use. Hit: Push the target 1 square, and shift into the vacated space. |
Charge | Move and then make a melee basic attack or a bull rush |
Coup de grace | Make a critical hit against a helpless enemy |
Equip or stow a shield | Use a shield or put it away |
Grab | Grab an enemy |
Ready an action | Ready an action to perform when a specified trigger occurs |
Second wind | Spend a healing surge and gain a bonus to defenses (once per encounter) |
Total defense | Gain a +2 bonus to all your defenses until the start of your next turn |
Bluff: Feint | Gain Combat Advantage: Once per combat encounter, you can try to gain combat advantage against an adjacent enemy by feinting. As a standard action, make a Bluff check opposed by the enemy's Insight check. If you succeed, you gain combat advantage against the enemy until the end of your next turn |
Bluff: Diversion | Once per combat encounter, you can create a diversion to hide. As a standard action, make a Bluff check opposed by the Insight check of an enemy that can see you (if multiple enemies can see you, your Bluff check is opposed by each enemy's Insight check). If you succeed, you create a diversion and can immediately make a Stealth check to hide. |
Stealth | Superior Cover or Total Concealment: If you have superior cover or total concealment, a creature can’t see you and can’t be sure of your exact location. If its Perception check beats your Stealth check, though, it knows you are present, knows the direction to your location, and has a vague idea of the distance between the two of you. If its Perception check beats your Stealth check by 10 or more, the creature can pinpoint your location until the end of your next turn, even if you move. Distracted Creature: If a creature is distracted, you can attempt to hide from that creature even when you don’t have cover or concealment. In combat, creatures are assumed to be paying attention in all directions. Outside combat, a creature might be paying attention to something in a certain direction, allowing you to hide behind the creature’s back. You make a Stealth check as normal to avoid the creature’s notice, since it might hear you. |
Move actions
Action | Description |
Crawl | While prone, move up to half your speed |
Escape | Escape a grab and shift |
Run | Move up to your speed + 2; grant combat advantage until next turn |
Stand up | Stand up from prone |
Shift | Move 1 square without provoking opportunity attacks |
Squeeze | Reduce your space by 1, move up to half your speed, and grant combat advantage |
Walk | Move up to your speed |
Acrobatics | Various. Balance tasks (sliding on ice, walking on a narrow ledge) and stunts (swinging from chandeliers, somersault over an opponent). See page 180 of the Players Handbook for more. If trained: reduce falling damage. |
Athletics | Various. Climb, long jump, swim. May have some crossover with acrobatics. See page 182 of Players Handbook |
Minor Actions
Action | Description |
Draw or sheathe a weapon | |
Drink a potion | Consume a potion |
Drop prone | Drop down so that you are lying on the ground |
Load a crossbow | Load a crossbow so that you can fire it |
Open or close a door | Open or close a door or container that isn’t locked or stuck |
Pick up an item | Pick up an object in your space or in an unoccupied square within reach |
Retrieve or stow an Item | Retrieve or stow an item on your person |
Action | Description |
Readied action | Take your readied action when its trigger occurs |
Opportunity Action
Action | Description |
Opportunity attack | Make a melee basic attack against an enemy that provokes an opportunity attack |
Free actions
Action | Description |
Drop held items | Drop any items you currently hold |
End a grab | Let go of an enemy |
Spend an action point | |
Talk | Speak a few sentences |
No action
Action | Description |
Delay Put off your turn until later in the initiative order | |