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dungeons_dragons [2021/05/05 01:50]
admin [Move actions]
dungeons_dragons [2021/05/10 17:59] (current)
admin
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 ====== Dungeons and Dragons ====== ====== Dungeons and Dragons ======
-====== What can you do on your turn? ======+===== What can you do on your turn? =====
 Optimised/​selected for **Fight Club**. Optimised/​selected for **Fight Club**.
  
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   * Other Combatants Actions: Other combatants can take free actions on your turn, and you might take actions that trigger immediate actions or opportunity actions from other combatants   * Other Combatants Actions: Other combatants can take free actions on your turn, and you might take actions that trigger immediate actions or opportunity actions from other combatants
  
-===== Standard Actions ​=====+==== Standard Actions ====
 ^Action^Description^ ^Action^Description^
 |Basic attack|Make a basic attack| |Basic attack|Make a basic attack|
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 ==== Move actions ==== ==== Move actions ====
 ^Action^Description^ ^Action^Description^
 +|Walk|Move up to your speed|
 +|Shift|Move 1 square without provoking opportunity attacks|
 |Crawl|While prone, move up to half your speed| |Crawl|While prone, move up to half your speed|
 |Escape|You attempt to escape from an enemy who has grabbed you.  Acrobatics or Athletics: Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized you. Success: You end the grab and can shift as part of this move action. Failure: You’re still grabbed| |Escape|You attempt to escape from an enemy who has grabbed you.  Acrobatics or Athletics: Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized you. Success: You end the grab and can shift as part of this move action. Failure: You’re still grabbed|
 |Run|You can use an all-out sprint when you really need to cover ground fast. However, this is a dangerous tactic—you have to lower your guard to make your best speed, and you can’t attack very well. Speed + 2: Move up to your speed + 2. –5 Penalty to Attack Rolls: You have a –5 penalty to attack rolls until the start of your next turn. Grant Combat Advantage: As soon as you begin running, you grant combat advantage to all enemies until the start of your next turn| |Run|You can use an all-out sprint when you really need to cover ground fast. However, this is a dangerous tactic—you have to lower your guard to make your best speed, and you can’t attack very well. Speed + 2: Move up to your speed + 2. –5 Penalty to Attack Rolls: You have a –5 penalty to attack rolls until the start of your next turn. Grant Combat Advantage: As soon as you begin running, you grant combat advantage to all enemies until the start of your next turn|
 |Stand up|Stand up from prone| |Stand up|Stand up from prone|
-|Shift|Move 1 square without provoking opportunity attacks| 
 |Squeeze|Reduce your space by 1, move up to half your speed, and grant combat advantage| |Squeeze|Reduce your space by 1, move up to half your speed, and grant combat advantage|
-|Walk|Move up to your speed| 
 |Acrobatics|Various. ​ Balance tasks (sliding on ice, walking on a narrow ledge) and stunts (swinging from chandeliers,​ somersault over an opponent). See page 180 of the Players Handbook for more.  If trained: reduce falling damage. ​ | |Acrobatics|Various. ​ Balance tasks (sliding on ice, walking on a narrow ledge) and stunts (swinging from chandeliers,​ somersault over an opponent). See page 180 of the Players Handbook for more.  If trained: reduce falling damage. ​ |
 |Athletics|Various. ​ Climb, long jump, swim.  May have some crossover with acrobatics. ​ See page 182 of Players Handbook| |Athletics|Various. ​ Climb, long jump, swim.  May have some crossover with acrobatics. ​ See page 182 of Players Handbook|
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 ==== Minor Actions ==== ==== Minor Actions ====
 ^Action ^Description^ ^Action ^Description^
-|Draw or sheathe a weapon|You can draw or sheathe a weapon+|Draw or sheathe a weapon|You can draw or sheathe a weapon|
 |Drink a potion|Consume a potion| |Drink a potion|Consume a potion|
 |Drop prone|Drop down so that you are lying on the ground | |Drop prone|Drop down so that you are lying on the ground |
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 ==== No action ==== ==== No action ====
 ^Action^Description^ ^Action^Description^
-|Delay Put off your turn until later in the initiative order|+|Delay|Put off your turn until later in the initiative order| 
 + 
 + 
 +===== Conditions ===== 
 +==== Blinded ==== 
 +  * You grant combat advantage. 
 +  * You can't see any target (your targets have total concealment). 
 +  * You take a –10 penalty to Perception checks. 
 +  * You can't flank an enemy. 
 +==== Dazed ==== 
 +  * You grant combat advantage. 
 +  * You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can't take immediate actions or opportunity actions. 
 +  * You can't flank an enemy. 
 +==== Deafened ==== 
 +  * You can't hear anything. 
 +  * You take a –10 penalty to Perception checks. 
 +==== Dominated ==== 
 +  * You're dazed. 
 +  * The dominating creature chooses your action. The only powers it can make you use are at-will powers. 
 +==== Dying ==== 
 +  * You're unconscious. 
 +  * You're at 0 or negative hit points. 
 +  * You make a death saving throw every round. 
 +==== Helpless ==== 
 +  * You grant combat advantage. 
 +  * You can be the target of a coup de grace. Note: Usually you're helpless because you're unconscious. 
 +==== Immobilized ==== 
 +  * You can't move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide. 
 +==== Marked ==== 
 +  * You take a –2 penalty to attack rolls for any attack that doesn'​t target the creature that marked you. 
 +==== Petrified ==== 
 +  * You have been turned to stone. 
 +  * You can't take actions. 
 +  * You gain resist 20 to all damage. 
 +  * You are unaware of your surroundings. 
 +  * You don't age. 
 +==== Prone ==== 
 +  * You grant combat advantage to enemies making melee attacks against you. 
 +  * You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies. 
 +  * You're lying on the ground. (If you're flying, you safely descend a distance equal to your fly speed. If you don't reach the ground, you fall.) 
 +  * You take a –2 penalty to attack rolls. 
 +  * You can drop prone as a minor action. 
 +==== Restrained ==== 
 +  * You grant combat advantage. 
 +  * You're immobilized. 
 +  * You can't be forced to move by a pull, a push, or a slide. 
 +  * You take a –2 penalty to attack rolls. 
 +==== Slowed ==== 
 +  * Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can't increase your speed above 2, and your speed doesn'​t increase if it was lower than 2. If you're slowed while moving, stop moving if you have already moved 2 or more squares. 
 +==== Stunned ==== 
 +  * You grant combat advantage. 
 +  * You can't take actions. 
 +  * You can't flank an enemy. 
 +==== Surprised ==== 
 +  * You grant combat advantage. 
 +  * You can't take actions, other than free actions. 
 +  * You can't flank an enemy. 
 +==== Unconscious ==== 
 +  * You're helpless. 
 +  * You take a –5 penalty to all defenses. 
 +  * You can't take actions. 
 +  * You fall prone, if possible. 
 +  * You can't flank an enemy. 
 +==== Weakened ==== 
 +  * Your attacks deal half damage. Ongoing damage you deal is not affected.
  
 +===== Attack Modifiers =====
 +Page 279 of PLH.
  
 +^Circumstance^Modifier^
 +|Combat advantage against target| +2|
 +|Attacker is prone| –2|
 +|Attacker is restrained| –2|
 +|Target has cover| –2|
 +|Target has superior cover| –5|
 +|Target has concealment (melee and ranged only)| –2|
 +|Target has total concealment (melee and ranged only)| –5|
 +|Long range (weapon attacks only)| –2|
 +|Charge attack (melee only)| +1|
  
dungeons_dragons.1620175834.txt.gz · Last modified: 2021/05/05 01:50 by admin